And then the current series – Foundation, which is a thirteen issue series – that just took off quickly. Homeworld’s is interesting because we actually said we were going to look at individual characters in each issue because there are just so many characters. MW: Yeah so we’ve done three four-issue series: Redemption, Evolution and Evasion and we just finished off Homeworld’s as well. Obviously the games are a much grander scale, but do you go about writing comics in different way than how you approach the games? You know the other thing too is in terms of comparing science fiction to real life, the big themes and ideas about how the species work together is taken from what we see in our every day lives, whether it’s history or even now.ĬG: On top of writing the Mass Effect games, you’ve also had your hands in tie in comic books such as Mass Effect: Evolution and Mass Effect: Redemption. Anything that you’ve read, watched, whatever. I always joke that it could be Downtown Abbey – terrific writing in Downtown Abby – or it could be Justified or something like Sons of Anarchy. At its heart you’re looking at a story – personal stories – and I just take inspiration from everything. So even though at its core it’s unbelievable reapers coming back every few thousand years, sentient machines and all that but it’s so fun to develop. Yeah, it’s got all these big 80’s space opera feel to it, but at its core it’s a story about people and what they’re going through. You know, the beauty about Mass Effect being this big, epic sci-fi game – I actually heard a great quote yesterday during one of the panels and the guy said: “science fiction tends to reflect our current society, our culture and things that are going on right now.” That’s one of the things that I’ve enjoyed most about writing for Mass Effect. Despite my horrible awkwardness when it comes to interviewing, I had a great fifteen minute chat with the writer as we discussed the trilogy, what we can expect from the series going forward and what other forms of entertainment he’d like to have a hand in in the future.Ĭosmos Gaming: When you started writing Mass Effect, what were some of your biggest influences?
Mac walters bad writer mac#
This past weekend I had the opportunity to sit down with the lead writer for the massively acclaimed Mass Effect video game trilogy – Mac Walters – at New York’s Comic Con. Mass Effect Writer: Mac Walters Interview